2011年1月23日 星期日

移植IPv6

轉文自http://uw714doc.sco.com/en/SDK_netapi/sockD.PortIPv6examples.html

看來IPv4與IPv6在Socket軟體的寫作上有些不太一樣的地方。

1. gethostbyname(argv[1]);是在IPv4上使用。
gethostbyname2(argv[1], AF_INET6);是在IPv6上使用。

2. struct sockaddr_in server; 是在IPv4上使用的結構
struct sockaddr_in6 server;是在IPv6上使用的結構
s = socket(AF_INET6, SOCK_STREAM, 0);是在IPv6上建立socket使用。

3.細部分的不同就參考下面的程式吧!
4.如果軟體在寫作上有明顯的不同參數設定,即表示協構上相同,但是指令上應該是不相容吧!


Porting IPv6 -- examples


Consider the following IPv4 code examples:

IPv4 client code


   #include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <stdio.h>
#include <netdb.h>
...
main(argc, argv) /* client side */
int argc;
char *argv[];
{
struct sockaddr_in server;
struct servent *sp;
struct hostent *hp;
int s;
...
sp = getservbyname("login", "tcp");
if (sp == NULL) {
fprintf(stderr, "rlogin: tcp/login: unknown service\n");
exit(1);
}
hp = gethostbyname(argv[1]);
if (hp == NULL) {
fprintf(stderr, "rlogin: %s: unknown host\n", argv[1]);
exit(2);
}
memset((char *)&server, 0, sizeof(server));
memcpy((char *)&server.sin_addr, hp->h_addr, hp->h_length);
server.sin_len = sizeof(server);
server.sin_family = hp->h_addrtype;
server.sin_port = sp->s_port;
s = socket(AF_INET, SOCK_STREAM, 0);
if (s < 0) {
perror("rlogin: socket");
exit(3);
}
...
/* Connect does the bind for us */
if (connect(s, (struct sockaddr *)&server, sizeof(server)) < 0) {
perror("rlogin: connect");
exit(5);
}
...
exit(0);
}

IPv4 server code


   #include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <stdio.h>
#include <netdb.h>
...
main(argc, argv) /* server side */
int argc;
char *argv[];
{
int f;
struct sockaddr_in from;
struct sockaddr_in sin;
struct servent *sp;


sp = getservbyname("login", "tcp");
if (sp == NULL) {
fprintf(stderr,
"rlogind: tcp/login: unknown service\n");
exit(1);
}
...
#ifndef DEBUG
/* Disassociate server from controlling terminal. */
...
#endif


memset((char *)&sin, 0, sizeof(sin));
sin.sin_len = sizeof(sockaddr_in);
sin.sin_port = sp->s_port; /* Restricted port */
sin.sin_addr.s_addr = INADDR_ANY;
...
f = socket(AF_INET, SOCK_STREAM, 0);
...
if (bind(f, (struct sockaddr *)&sin, sizeof(sin)) < 0) {
...
}
...
listen(f, 5);
for (;;) {
int g, len = sizeof(from);


g = accept(f, (struct sockaddr *) &from, &len);
if (g < 0) {
if (errno != EINTR)
syslog(LOG_ERR, "rlogind: accept: %m");
continue;
}
if (fork() == 0) {
close(f);
doit(g, &from);
}
close(g);
}
exit(0);
}

This code can be ported to IPv6 with only a small number of changes.
These changes are highlighted in the examples below by comments in the code.

IPv4 client code ported to IPv6


   #include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <stdio.h>
#include <netdb.h>
...
main(argc, argv) /* client side */
int argc;
char *argv[];
{
/* */
/* OLD code: struct sockaddr_in server; */
/* */
/* Change structure to sockaddr_in6 from sockaddr_in. */
/* */
struct sockaddr_in6 server;
struct servent *sp;
struct hostent *hp;
int s;
...
sp = getservbyname("login", "tcp");
if (sp == NULL) {
fprintf(stderr, "rlogin: tcp/login: unknown service\n");
exit(1);
}


/* */
/* OLD code: hp = gethostbyname(argv[1]); */
/* */
/* Use gethostbyname2 instead of gethostbyname. */
/* */
hp = gethostbyname2(argv[1], AF_INET6);
if (hp == NULL) {
fprintf(stderr, "rlogin: %s: unknown host\n", argv[1]);
exit(2);
}
memset((char *)&server, 0, sizeof(server));


/* */
/* OLD code: Not applicable. */
/* */
/* If the len member was not in the original IPv4 code*/
/* add it now and make sure it is sin6_len for IPv6. */
/* */
server.sin6_len = sizeof(server);


/* */
/* OLD code: memcpy((char *)&server.sin_addr, ... */
/* OLD code: server.sin_family = hp->h_addrtype; */
/* OLD code: server.sin_port = sp->s_port; */
/* */
/* Make sure you are using sockaddr_in6 members. */
/* */
memcpy((char *)&server.sin6_addr, hp->h_addr, hp->h_length);
server.sin6_family = hp->h_addrtype;
server.sin6_port = sp->s_port;


/* */
/* OLD code: s = socket(AF_INET, SOCK_STREAM, 0); */
/* */
/* Use the correct address family for IPv6. */
/* */
s = socket(AF_INET6, SOCK_STREAM, 0);
if (s < 0) {
perror("rlogin: socket");
exit(3);
}
...
/* Connect does the bind for us */
if (connect(s, (struct sockaddr *)&server, sizeof(server)) < 0) {
perror("rlogin: connect");
exit(5);
}
...
exit(0);
}





NOTE: In the assignments to server.sin6_addr and
server.sin6_family hp->h_length will always be
equal to sizeof(struct in6addr) and hp->h_addrtype will
always be equal to AF_INET6.




IPv4 server code ported to IPv6


   #include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <stdio.h>
#include <netdb.h>
...
main(argc, argv) /* server side */
int argc;
char *argv[];
{
int f;


/* */
/* OLD code: struct sockaddr_in from; */
/* OLD code: struct sockaddr_in sin; */
/* */
/* Change structure to sockaddr_in6 from sockaddr_in. */
/* */
struct sockaddr_in6 from;
struct sockaddr_in6 sin;
struct servent *sp;


sp = getservbyname("login", "tcp");
if (sp == NULL) {
fprintf(stderr,
"rlogind: tcp/login: unknown service\n");
exit(1);
}
...
#ifndef DEBUG
/* Disassociate server from controlling terminal. */
...
#endif


memset((char *)&sin, 0, sizeof(sin));


/* */
/* OLD code: Not applicable. */
/* */
/* If the len member was not in the original IPv4 code*/
/* add it now and make sure it is sin6_len for IPv6. */
/* */
sin.sin6_len = sizeof(sin);


/* */
/* OLD code: sin.sin_port = sp->s_port; */
/* */
/* Make sure you are using sockaddr_in6 members. */
/* */
sin.sin6_port = sp->s_port; /* Restricted port */


/* */
/* OLD code: sin.sin_addr.s_addr = INADDR_ANY; */
/* */
/* Make the modifications for assigning in6addr_any to*/
/* sin6_addr. */
/* */
sin.sin6_addr = in6addr_any;
...


/* */
/* OLD code: f = socket(AF_INET, SOCK_STREAM, 0); */
/* */
/* Use the correct address family for IPv6. */
/* */
f = socket(AF_INET6, SOCK_STREAM, 0);
...
if (bind(f, (struct sockaddr *)&sin, sizeof(sin)) < 0) {
...
}
...
listen(f, 5);
for (;;) {
int g, len = sizeof(from);


g = accept(f, (struct sockaddr *) &from, &len);
if (g < 0) {
if (errno != EINTR)
syslog(LOG_ERR, "rlogind: accept: %m");
continue;
}
if (fork() == 0) {
close(f);
doit(g, &from);
}
close(g);
}
exit(0);
}

As can be seen in the two IPv6 ported examples, there are only a few
changes required to port IPv4 applications to IPv6. You may want to go one step
further and use the new getaddrinfo(3N)
and getnameinfo(3N)
functions to make your IPv6 application more portable. The following examples
show how you could modify the client and server examples to use getaddrinfo(3N).

IPv6 client code using getaddrinfo


   #include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <stdio.h>
#include <netdb.h>


main(argc, argv) /* client side */
int argc;
char *argv[];
{
struct addrinfo req, *ans;
int code, s;


req.ai_flags = 0;


req.ai_family = PF_INET6; /* Same as AF_INET6. */
req.ai_socktype = SOCK_STREAM;


/* */
/* Use default protocol (in this case tcp) */
/* */
req.ai_protocol = 0;
if ((code = getaddrinfo(argv[1], "login", &req, &ans)) != 0) {
fprintf(stderr, "rlogin: getaddrinfo failed code %d\n",
code);
exit(1);
}


/* */
/* ans must contain at least one addrinfo, use */
/* the first. */
/* */
s = socket(ans->ai_family, ans->ai_socktype, ans->ai_protocol);
if (s < 0) {
perror("rlogin: socket");
exit(3);
}


...


/* Connect does the bind for us */
if (connect (s, ans->ai_addr, ans->ai_addrlen) < 0) {
perror("rlogin: connect");
exit(5);
}


...

/* */
/* Free answers after use */
/* */
freeaddrinfo(ans);


/* ... */


exit(0);
}


IPv6 server code using getaddrinfo


   #include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <stdio.h>
#include <netdb.h>


main(argc, argv) /* server side */
int argc;
char *argv[];
{
struct sockaddr_in6 from;
struct addrinfo req, *ans;
int code, f, len;


/* */
/* Set ai_flags to AI_PASSIVE to indicate that return */
/* address is suitable for bind() */
/* */
req.ai_flags = AI_PASSIVE;


req.ai_family = PF_INET6; /* Same as AF_INET6. */


req.ai_socktype = SOCK_STREAM;
req.ai_protocol = 0;


if ((code = getaddrinfo(NULL, "login", &req, &ans)) != 0) {
fprintf(stderr, "rlogind: getaddrinfo failed code %d\n",
code);
exit(1);
}


...


#ifndef DEBUG
/* Disassociate server from controlling terminal. */
...
#endif


/* */
/* ans must contain at least one addrinfo, use */
/* the first. */
/* */
f = socket(ans->ai_family, ans->ai_socktype, ans->ai_protocol);
...


if (bind(f, ans->ai_addr, ans->ai_addrlen) < 0) {
...
}


listen(f, 5);
for (;;) {
int g, len = sizeof(from);


g = accept(f, (struct sockaddr *) &from, &len);
if (g < 0) {
if (errno != EINTR)
syslog(LOG_ERR, "rlogind: accept: %m");
continue;
}
if (fork() == 0) {
close(f);
doit(g, &from);
}
close(g);
}


/* */
/* Free answers after use */
/* */
freeaddrinfo(ans);
exit(0);
}

2011年1月12日 星期三

玩玩Android的Sensor

1自重Wii與iphone問世後,手機上的操作已經不限於傳統的手機的,目前使用android+HTC Desire HD來作開發!
其實可以用的sensor還不少

TYPE_ACCELEROMETER :加速感測器
TYPE_ALL :使用所有的感測器
TYPE_GRAVITY :重力感測器
TYPE_GYROSCOPE :陀螺儀傳感器
TYPE_LIGHT :亮度感測器
TYPE_LINEAR_ACCELERATION:線性加速感測器
TYPE_MAGNETIC_FIELD 磁場感測器
TYPE_ORIENTATION : 方向傳感器
TYPE_PRESSURE:壓力感測器
TYPE_PROXIMITY:接近感測器

TYPE_ROTATION_VECTOR 旋轉向量傳感器
TYPE_TEMPERATURE:溫度感測器

不過在的我HTC上溫度感測器跟壓力感測器這兩個東西好像沒有什麼作用!
下次寫的時候把所有的參數直接顯示在畫面上,看看每一個感測器反應出來的意思有什麼不一樣!


2011年1月10日 星期一

買了HTC DHD開始玩Android

Android 今天開始在學元件的Layout所以要做做筆記。
1.今天玩讓視窗固定不會,轉來轉去設定的方法是在AndroidManifest.xml
裡加入
android:screenOrientation="landscape"
android:configChanges="orientation|keyboardHidden"
就可以固定視窗了!

2 LinearLayout這個元件主要是一行一個元件。通常要和並LinearLayout.LayoutParams 的參數一起使用
也就是說用LinearLayout.LayoutParams來設定元件的大小,元件和元件間的尺吋。

3.取得視窗大小的參數
Display display = getWindowManager().getDefaultDisplay();
int orientation = display.getOrientation(); // 視窗旋轉的角度
int screen_width = display.getWidth(); //視窗寬度
int screen_height = display.getHeight();//視窗高度

4.整個應用軟體視窗的大小,可以使用Layout,getHeight(),getWidth()來取,
但是如果是在public void onCreate(Bundle savedInstanceState)通常取到的都是0,可能是生命週期的問題,如果是在Button的事件中取,就可以取到正確的值了!而且比視窗的值來的有用。